The latest Day of the Devs online presentation unveiled a number of intriguing future games, but one in particular has captured the imagination: UN:Me. Created by Historia and Shueisha Games, this solo experience seems to blend the dread-filled setting of a Silent Hill game with the suspicion-driven heart of Among Us.
"It's a unique experience where a young woman harboring several human souls within her must escape from a labyrinth of the psyche," explains producer Yasukazu Kawai.
In UN:Me, players assume the role of an unnamed female protagonist seeming to be of teenage years. Within her reside four separate souls, all possessing unique anxieties and motivations. These souls can take over spontaneously, releasing their deep-seated terrors upon her suddenly.
Judging by showcased gameplay, much of the action unfolds within a creepy medical facility, though other scenes depict the protagonist navigating a abandoned church.
"What makes you afraid of? What makes you uneasy?" poses game director Shun Sasaki. "Heights. Small rooms. Authority figures. Things that seem trivial to others can activate something primal inside us. This game delves into that concept — fears that are unique to every individual."
The central mechanic involves managing whichever soul emerges at any given moment. However, these souls will switch involuntarily during gameplay. While exploring, every persona's anxieties become exaggerated and attack the protagonist in succession. As the persona shifts, so does the particular terror the player experiences.
Initially, UN:Me shares striking visual similarities with the Silent Hill series. The setting is populated by nurses who all share the same face, with disturbingly broad smiles. Figures in the lobby have enormous blooms where their heads should be. Flowers are an ever-present theme, contrasting natural beauty with supernatural dread.
Yet, UN:Me presents a singular mechanic. Players are tasked with deducing which of the four souls inhabiting the protagonist is the "real" one. "All four personas asserts that the physical form is rightfully them," explains a developer. "Throughout the game, you need to figure out who is authentic."
Once players have deduced a persona is an impostor, they must eliminate it. But, since every entity can lie or obfuscate the truth, it is very easy to choose incorrectly.
"Perhaps you've already destroyed the real [soul] by your own actions," a voice suggests. "The last one standing might be a fake. Either way, your decisions are final."
UN:Me does not yet have a publicly announced release date, but it is available to wishlist on digital storefronts.